Submitted v0.5 at around 5:50pm PST (I live in California). This is my submission to the jam.
Making this for the GMTK game jam. The theme is dual-purpose design.
I decided to make a platformer. Most platformers I've played have running and jumping, but the two mechanics don't intertwine beyond the obvious. My idea for this game was to make a platformer that links jumping with running. I decided to make a game where your running speed translates to increased jump height. I achieved my goal, but my game doesn't feel very complete or interesting, IMO. I learned a lot about platformer physics, though.
Here's some salient features:
- Running faster makes you jump higher
- You can wall jump
- You can wall push (essentially push off the wall and gain a burst of running speed)
- Holding the jump button extends your jump (reduces gravity)
What I'm missing:
- Better levels
- More interesting mechanics
Thanks for coming! I would love your feedback if you have any.